Microsoft still doesn't enforce supported languages on Xbox Store game pages, why?
Source: Microsoft Microsoft has an anime mascot for Xbox in Nihon, but she would have no idea whether a game on the Xbox Store actually supported Japanese.
Virtually a year ago, I wrote an editorial about how Microsoft needs to outset to accept localization seriously, with heavy emphasis on the Xbox side of things. My faith in Microsoft to set up bones feature problems in Windows is already at rock bottom, just I mostly expect improve of Xbox, since they tend to send polished hardware that actually works. I approximate this is what happens when you're faced with actual competition, namely from Steam, PlayStation, and other popular gaming storefronts.
One thing Steam, Nintendo, and PlayStation all have in mutual is this utterly, utterly basic accessibility characteristic enabled by default:
A list of supported languages on a game's shop page.
Basic, uncomplicated, easy, right? Even the terribad Windows x Microsoft Store seems to enforce this feature. So, um, why doesn't the Xbox Store support this across the board? Why doesn't even the brand-new Xbox Microsoft Store designed for adjacent-gen Xbox Serial 10 and Xbox Series Due south back up this across the lath? Why doesn't the Projection xCloud Xbox Game Pass app have this by default?
Every bit nosotros movement deeper into Microsoft'due south then-called button to move across console gaming, why do Korean, Chinese, Japanese, Standard arabic, and other language regions have to curate their ain fan-fabricated lists of games that support their languages?
Related: Hey, Microsoft, it's time to take Xbox localization seriously
Stop request fans do to YOUR work
The year is 2022, and as far as we can tell, there has been literally no movement, and no plan to rectify this very bones oversight that, once again, shows how Microsoft thinks of itself as a US-first, rest-of-the-earth second visitor.
Players should be able to reliably filter by language support, and scan by language support.
And for total clarity, some game developers do list supported languages, simply it seems to be an actress segment as part of the "other features" that is buried in the interface, rather than a proper database entry. For example, Grounded has supported languages hidden away in the "More" section of its clarification pages. Assassin's Creed Valhalla lists nothing.
For Xbox, it'due south not a requirement for a game developer to gear up upwards a list of supported languages. When you combine that with the fact that the notes are buried in several menus in the Xbox Store, it makes for frustrating browsing. Why is this and so convoluted?
Players should be able to filter past language back up, and browse past language back up, rather than struggle through several menus and user-curated spreadsheets to find these basic features.
The Microsoft Store and Xbox Game Pass app for PC both list the supported languages each game has on their shop pages. Which indicates to me that the information is there in the database for Microsoft to access, and for developers to ready. So so, why does Xbox not have information technology by default?
This goes beyond the simple anglo-centricity that Microsoft is long-known for, but it is also a basic accessibility feature for millions of gamers beyond the earth. Microsoft has washed a ton of great work to improve accessibility for gamers on Xbox Alive, merely unless you're English, you're even so being given unnecessary hurdles to access a gaming experience that approaches that of English-speaking countries.
Microsoft is asking its not-English gamers to trawl through user-curated Google Docs spreadsheets to find what games support their language region. They're request fans to do that heavy lifting to go on those lists up to date, too.
This is ridiculous for a visitor equally big and greenbacks-rich equally Microsoft, who too claims to accept aspirations of reaching a global gaming audience with its cloud-based Xbox Game Laissez passer service (which, by the way, also doesn't brandish supported languages past default.)
Call up non-English language gamers, Microsoft
One central trouble Xbox has long-held is the lack of support from strong gaming markets such as Nihon. Developers in Nippon and other regions overlook Xbox every bit a viable place to practise business. And missing basic features like language support, something Sony has enforced for years.
If I was Microsoft, I would exist embarrassed to attempt to court gamers from Japan, Republic of korea, the Middle E, and beyond, without even the near basic localization features in place beyond its storefronts. Microsoft has dumped mountains of cash into marketing deals with the likes of Samsung to push button xCloud in Republic of korea. They put in a ton of effort to appear at the 2022 Tokyo Game Show for the first time in years. The fact Microsoft isn't enforcing the inclusion of languages on store pages is an oversight that needs to be plugged. All of this is without deep-diving into the geo-restrictions Microsoft and its developers seem to arbitrarily place on languages too, forgetting that it's not just the U.S. that has a prevalence of multiple languages.
Getting Microsoft to heed to feedback on issues that don't affect U.Due south. and Uk customers seems to be an uphill struggle, and later on a year, we're starting to wonder if they're actually serious about regions outside of that tried-and-tested anglo-centric markets.
- Listing of games localized for Mainland china
- List of games localized for Japan
- List of games localized for Korea
- List of games localized for Hong Kong
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Source: https://www.windowscentral.com/microsoft-xbox-store-localization-fail
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